Lida Sam
All UX & UI work
Case study

Master Game

A store built for browsing

A UI concept for a gaming website selling consoles and games. The goal was a dark, immersive interface that fits the gaming atmosphere while keeping the shopping experience clear and easy to use, with a purple-accented palette and enough contrast that buttons, prices and calls to action stand out against the dark. Five pages cover the full flow from browsing to purchase.

Client
Master Game
Year
2023
Industry
Gaming e-commerce
Role
UI/UX Designer
Turnaround time
Two weeks
Scope
Home, Product, Checkout, Contact, Card
Type
Concept project
Tools
Figma
The opening of the case study and the top of the store: role, client, timeline and tools, then the Master Game header with search and navigation, the hero reading Let Your Mind Explore New World, and the console offers row with PS5, 3D gaming, PS4, headset and controller, each showing its original price, its reduced price and an add-to-cart button Top Games Selected, a curated row of titles including The Last Of Us, Assassins Creed and Mortal Combat with their publishers, followed by the summer sale banner offering fifty percent off Last Updated Games, four new titles each with a short description and an add-to-cart button, leading into the Why Master Game section explaining the breadth of the catalogue across action, adventure, RPG, sport, simulation and strategy The counts of products, stores and staff behind the shop, the customer testimonial section, and the footer with the about text, quick links, help links, the newsletter subscription field and the contact details The product detail page for an Xbox wireless controller: breadcrumb navigation, the price, colour and category, the about-product description covering adjustable-tension thumbsticks and hair trigger locks, the add-to-cart action and the technical specifications block
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Project overview

This project is a UI concept design for a gaming website focused on selling consoles and games. The goal was to create a dark, immersive interface that fits the gaming atmosphere while keeping the shopping experience clear and easy to use. I used a dark colour palette with purple accents to give the interface a modern, tech-driven and slightly futuristic feel. The contrast between dark backgrounds and bright highlights helps important elements like buttons, prices and calls to action stand out. Several key pages were designed, including the Home page, Product page, Checkout, Contact and Card page, to cover the full user flow from browsing to purchasing.

Designing for undecided buyers

Most people arriving at a games store are browsing rather than searching for a specific model. The home page is built around that: a row of console offers, a curated Top Games Selected shelf, a seasonal sale banner and a Last Updated Games row, so there is always something to look at next without using search.

The product card

Every card shows the product, its original price struck through, its current price and an add-to-cart button, all in one glance. Nothing is hidden behind a hover or a second click. The card is the unit the whole catalogue is built from, so its hierarchy mattered more than any single page.

The product page

The detail page answers the questions a buyer asks before committing: what it is, what it costs, which colour and category it belongs to, what it actually does, and the technical specifications, with the review count beside the title as a trust signal. The add-to-cart action stays in reach next to the description rather than at the foot of the page.

Working on a dark interface

A dark palette suits the subject but makes contrast harder to get right: too little and prices disappear, too much and everything shouts. The purple accent is reserved for what should be clicked, which is why the buttons and prices read first on every screen.

Open to design roles in the Helsinki region

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